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Endless dungeon which modules
Endless dungeon which modules









endless dungeon which modules

And, while your party members are more than capable of holding their own for a while, they can’t take every single creepy crawly on alone- especially when you’re trying to lug your core to the exit. Talk about a problem, huh? Fortunately, there’s a solution. In case you weren’t aware, the dungeon that you’re trying to get out of has monsters in it. You see, it’s not enough to simply make it to locate the exit in Dungeon of the Endless you’ve got to have one of your characters bring your ship’s core with you, too-and this is where things start to go topsy-turvy. And, no, I’m not just talking about the monsters. Things get more complicated than that, though. After all, the whole “explore each floor and find the exit” thing is kind of what defines this genre in the first place. In some ways, this game actually follows the standard dungeon-crawling procedure pretty closely. I’ve already mentioned that Dungeon of the Endless brings together several different genres, but it’s about time we take a closer look at them. And, while properly timed humor works just fine in darker games, this weird Newgrounds-esque “haha everything funny” approach is both out-of-place and distasteful. Based on what I can tell, the situation your characters are in in this game is a very serious one. But I still feel it necessary to call it out. Is this a deal-breaker? No, not in this case.

endless dungeon which modules

From character banter to item descriptions, to alerts that the game gives you, Dungeon of the Endless seems painfully keen on trying to make you laugh-and does not succeed. With that being said, however, I cannot for the life of me understand why this game sees the need to attempt to inject humor into as much dialogue as possible. In fact, it’s about six years old at this point-and certain things were written differently back then. Now, I’d like to make it clear that I know that this game is not brand-new. What I can comment on, however, is how this game approaches flavor text. And, because there isn’t a whole lot to it, there’s not much that I can comment on other than saying that it serves its purpose adequately. Thus, with nowhere to go but down, the various people (and robots, and dogs) aboard the Success-both good and bad-boarded the escape pods two at a time, crashing all the way down into the very bottom of Augria Prime’s largest (and most dangerous) facility with the only way out being to climb back up (and fend off the countless monstrosities lying in wait).īecause this game’s story is basically there just to give you a reason as to why you’re exploring an abandoned facility, there isn’t a whole lot to it. Fortunately for the passengers aboard, however, the Success came built with the ability to segment itself, transitioning from a single space ship to an array of escape pods. The story follows the aftermath experienced by the prison ship Success, who, while in transit to Augria Prime, had a bit of a run-in with the now-defunct planet’s not-so-defunct security system which promptly tore the ship to shreds.

endless dungeon which modules

Pick a pod, any pod! Oh, and some people to go inside of it, too.ĭungeon of the Endless‘ narrative is, by all means, short and sweet.











Endless dungeon which modules